Martina Bex created this gorgeous game called es posibile. I did (almost) nothing but translate it into Latin, beginning with fierine potest? ludus legendi.
The rules are pretty simple: Kid A draws a card, which has a statement on it. The student has to read the statement aloud, and then determine whether it's possible based on the text. If the sentence is possible, the kid moves forward; if not, backward. Rinse and repeat with kid B.
Modifications I made:
1. The student ALWAYS has to indicate what sentence in the text supports whether or not it's possible. Martina tells her kids they can dispute - I did as well. If kid B feels that kid A's answer is wrong, they should say 'toto caelo erras!' and then explain, using the text, why this cannot possibly be the case.
This ups the amount of rereading that has to be done for each answer, because the student is constantly having to find the place that supports their assertion, or find the place that supports the dispute.
2. I made it a three-player game by adding a iudex. The iudex has a copy of the text as well and judges whether or not the player is correct. If they don't feel the player is correct, they also have to support it. When the game ends, the players cycle through.
I played this with my fours, who are reading a bunch of factual texts about medical history - Avicenna, Isidore, Celsus. It was amazing. There was a lot of discussion and debate, and a huge amount of analysis at a really high level. They were rereading things they haven't read in a while, and synthesizing all kinds of information. I was really knocked off my socks. I heavily recommend reading it, really at any level. The questions allow for a lot of flexibility in difficulty level, so this could be easily played with low-verbal ones. They would just pull the relevant sentence directly out of the text.
Some relevant vocabulary:
cum _________ sto/tecum sto
toto caelo erras/errat!
fieri potest
fieri non potest
prorsum
retrorsum
tibi est (it's your turn)
mihi est (it's my turn)
Comments